Skip to content ↓

Proud to be a part of
Children First Academy Trust

We thrive and achieve together.

Computing

In computing at Wilbury our aim is to support children in becoming confident users of technology who have an understanding of how computers and the web work and have experience of using computational thinking to solve problems and write programs.

We have a dedicated ICT Suite, an IT lab, laptops, iPads and other accessories which all help to provide children with the chance to experience working with a range of different devices. All classrooms are equipped with interactive touch displays, visualisers and audio equipment which enrich their learning experiences.

We follow the National Curriculum programme of study for computing and our key concepts are;

  • Digital Literacy; using IT purposefully, creatively and safely
  • Computers, Networks and the Web; understanding how computers, networks and the web function
  • Computer Science; developing computational thinking and programming skills

What does Computing at Wilbury look like?

Below are some examples of children’s work that demonstrates some of the learning that takes place in their computing lessons.

Digital Literacy

In computing lessons, children are taught how to use a range of different devices purposefully to find, create, save and edit information. In the first instance, children learn how to do this in their computing lessons and then they have opportunities to rehearse these skills using our devices across the curriculum. 

They are introduced to a variety of software throughout their time at Wilbury allowing them to create documents, animations, edit videos, manipulate images and create websites.

Year 3 Online Safety Presentations

 Year 4 Video Editing

You have not allowed cookies and this content may contain cookies.

If you would like to view this content please

 

Year 6: 3D Printing and Image editing

Children develop confidence using a range of programs to create digital artefacts and can recognise how digital devices might play an important role in their futures.

Computers, Networks and the Web

In these computing lessons, children learn about the main components in computers and how they process data. They investigate how input and output devices control computers and the importance of program files. The internet is such a huge part of everyday life and children learn not only how to use it, but how it works. They learn about networks, the internet and how it all connects together to provide services like the World Wide Web and streaming video.

Year 3 children build their own paper computers and use them to model how the internet works.

Year 3 investigating input and output devices using a Makey Makey and Scratch. 

You have not allowed cookies and this content may contain cookies.

If you would like to view this content please

 

You have not allowed cookies and this content may contain cookies.

If you would like to view this content please

 

Year 4 children in our IT lab building computers using Raspebrry Pi motherboards. They connect them together to create a network and work collaboratively to build pixel art in Minecraft. 

Year 5 posters created using Adobe Express

Year 5 Children create their own websites to explain what the World Wide Web is.

W.W.W explained

Computer Science

In these lessons children learn how to write programs to solve problems. They understand that everything that happens on a computer has been programmed to happen and begin to develop a skillset which allows them to turn their own ideas into coded solutions. They investigate algorithms and how these are programmed into computers using code. We use a range of different programming environments, such as Scratch, to give children a broad experience of programming and include many opportunities for programming physical devices so that they can see their programs interact with the world around them.    

Year 1 children learning about algorithms.

Year 2 children programming Probots to draw shapes

Year 3 children creating sequences in Scratch.

 

Year 4 making things happen using events and sequences

 

Year 5 developing and programming games using selection and variables

Extra Curriculum Activities

Throughout the year there are a range of different computing clubs on offer during and after school. There are also opportunities for children to apply to become digital leaders. 

This is a program created by two year 5 children, to teach children about budgeting. They worked independently during lunchtimes and entered it into the Young Coders Competition. 

Below you can view the curriculum Intent and key learning at each stage (composite knowledge). By selecting a year group, you can view the progression documents.